A personal, experimental game project
Project HAVEN is something I've been developing for a few years now. The premise behind it is that you are tasked with rebuilding and protecting a virtual world and its inhabitants from a rogue AI. This world, known as 'HAVEN' interacts with the player as much as the player interacts with it.
It's has went through many visual changes throughout the development, but has retained the same gameplay and mechanics. Key areas of the game include the Core zone's labyrinth chambers, which randomly select from some prebuilt layouts, and change every time you visit, and when the 3 minute timer elapses.